The primary change to armor in Reborn is the introduction of a stamina regeneration penalty system, replacing traditional weight capacity. This change ties directly into the new Dodge Styles system, which repurposes the mechanics that previously governed equip load.

To create meaningful trade-offs between defense and mobility, all armor is now divided into four tiers, each applying a stamina regeneration penalty based on bulk.

Note: Base stamina regeneration in Reborn is 50. Vanilla stamina regeneration is 40

Armor Tiers:

Light Armor

Medium Armor

Heavy Armor

Very Heavy Armor

Stamina regeneration items and talismans, such as the Green Turtle Talisman, still exist in Reborn and have been further enhanced. These function similarly to how carry-weight talismans worked in vanilla, allowing players to offset armor penalties through gear choices.