Weapon move-sets are reworked at the category level, giving each weapon type a distinct feel while preserving its core identity across all classes.

Combat flow is improved through animation refinements, faster transitions, reduced combo downtime, and expanded cancel windows, enabling more deliberate movement and responsive control.

Reborn refines melee combat with smoother flow, reworked weapon movesets, precision-based deflects and perfect blocks, and a deep system of active and passive effects.